Brandon Tay
One or Several Agents: Machinic Animism
Interactive computer game
The history of divination is rife with examples of human and non-interaction, from Indian Parrot Astrology to Paul the octopus, we have always read the gestures of animals to learn from their silence. Likewise, games as models of government and cognitive tools have also traced a rich genealogy, both fictional and historical. One or Several Agents: Machinic Animism, is a real-time simulation in which different ideological factions depicted as atavistic agents and their pawns, exist in a a symbiotic ecosystem, one in which their interactions create a textual interpretation of their behavior through procedural narrative strategies, giving us an elusive glimpse into the futures they portend,futures that fork from ours due to key changes in the way we regard techne and computing in the past and potential futures.
Brandon Tay is a Singaporean artist whose work explores the speculative potential of emerging technologies. In his practice, he engages with varying permutations of the moving image, experimental game cultures, generative AI and sculptural objects. Tay uses metafictional worldbuilding strategies to challenge common assumptions about how technology functions in our lives.